Need For Speed French
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This was the first NFS title in which players could choose to race against or race with friends. Players could also choose the difficulty of races, allowing for a wide range of skill levels. While in this game, players could choose to race at night or day, or during the day. Furthermore, players could also choose weather effects, such as hot and cold weather, rain, or snow. Need for Speed 2 was also the first game in the series in which the cars could be driven on realistic highways and race tracks; the first game, Need for Speed: Hot Pursuit, featured only city streets.
This game has one of the worst endings of NFS. Unlike Hot Pursuit, a sequel to Hot Pursuit, Hot Pursuit 2 completely lacked a third person viewpoint for the player, with the only view being that of a split screen. The main difference between Hot Pursuit and Hot Pursuit 2 was that the latter had an additional two game modes: street mode and pursuit. The basic game mode was the same, but with the addition of police vehicles. The pursuit mode, which was very similar to Hot Pursuit, was also a new feature. It was not until Need for Speed: Hot Pursuit that a third person view was used. Furthermore, Hot Pursuit 2 added a feature that was not seen again until Need for Speed: Carbon the next game in the series.
In this game, the car included many new features, such as dual-clutch transmission, the ability to jump a curb, and a new way of changing direction. In order to find a particular car, players had to use the PlayStation's Track Pal to scour the streets of the game's cities. When jumping a curb, the cars went prone before coming to a stop, although players could jump out of the car before it came to a complete stop. The first race of the game was a time trial, which allowed players to try to beat the recorded speeds of their opponents. The next race was a point-to-point race, which involved driving from one city to another.
Need for Speed: ProStreet was the first game in the series to feature many burnouts, a feature often forgotten in modern Need for Speed titles. It also had the biggest map of any game in the series, including the largest map of the United States. Another aspect of this game that is often forgotten is that it also supported the PlayStation Move and the Kinect motion controls.
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