Fighting EX Layer
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Fighting EX Layer is a fighting video game developed by Arika. It is a spiritual successor to Fighting Layer and the Street Fighter EX series and features many of the same characters from the latter. The game was released for PlayStation 4 in June 2018, with ports for Microsoft Windows and Arcade released the following November. A mobile version of the game, titled Fighting EX Layer -α, was later released for iOS and Android devices in April 2019. A Nintendo Switch port of the game, Fighting EX Layer Another Dash was released in 2021.[1]
Fighting EX Layer is a fighting video game played in a 2.5D environment.[2] Battles take place in closed arenas, which vary in size and width. The gameplay retains many of the mechanics from Arika's previous fighting games, such as Super Cancels and juggling, while adding a new running mechanic. Additionally, the game features ground chain combos, an auto-combo system, and an optional Progressive mode which simplifies command inputs. Fighting EX Layer also introduces Gougi Boost, which grants players additional bonuses and enhancements during a match. These boosts can be customized by selecting different Gougi decks before the match begins. In Fighting EX Layer Another Dash, however, the Gougi decks are unavailable, while new mechanics have been introduced, replacing some older ones in exchange. Those new mechanics are the EX-Dash, EX-Arrow, EX-Illusion, Cancel Break, and Super Cancel, and cost one bar of the player's gauge per use.[3]
Staff at Arika had been working on a 3D fighting game prototype to familiarise themselves with Unreal Engine 4.[2] They decided to record some footage of the then-untitled prototype and release a trailer on April Fools' Day in 2017.[2] The positive reaction from fans led Arika to turn the project into a full-fledged game, which they officially confirmed at Evo 2017.[2][4]
The game's official title was announced in November 2017.[7] A public beta featuring six playable characters was made available to download on the PlayStation 4 on 11 December 2017 and ran for two weeks.[7] The developers used the beta to test online connectivity and gather player feedback.[8]
On 11 July 2018, Arika announced that a single-player Arcade Mode would be added to the game in a future update, along with additional Street Fighter EX characters Pullum Purna and Vulcano Rosso being added to the game for free.[10] The Arcade Mode update was released two weeks later on 27 July.[11] At Evo 2018, Arika announced Pullum and Rosso would be added in an update on 5 September, along with a further revision to the game's Arcade Mode, and that they would be developing a version of the game for arcades in collaboration with Taito. Arika also teased three more forthcoming characters: returning Street Fighter EX characters Sharon and Area, and guest fighter Terry Bogard from SNK's Fatal Fury series.[12] Sharon and Terry were added to the game in March 2019, while Area was added the following July.[13] On 27 September, Arika announced a port of the game for release on Microsoft Windows via Steam.[14] Both the Arcade and Windows versions were released on 29 November 2018.[15] A limited version of the game for mobile phones, Fighting EX Layer -α, was released on April Fool's Day 2019.[16]
Chris Carter of Destructoid gave the game a 7/10, praising its colorful character design and naturally flowing combat but criticizing the small number of game modes and the roster's lack of diversity in terms of gameplay style. He was divided on the Gougi system which he found an intriguing idea but was worried about the fact that some Gougi decks were only available through DLC. Carter also felt Fighting EX Layer made few concessions for beginners and was aimed primarily at seasoned fighting game fans.[20]
Fighting EX Layer (ファイティングEXレイヤー, Faitingu Īekkusu Reiyā)[3] is a fighting game developed by Arika. The game, also known by its former working title Arika EX, features Arika's original characters, previously featured in their Street Fighter EX games, and is also a spiritual successor to both Street Fighter EX and the arcade game Fighting Layer.[4] The game was released on the 28th of June, 2018 for PlayStation 4. A PC version and a physical release were announced on September 28, 2018, and released on November 30th the same year. It was also released for the arcades by Taito[5] on November 29th, 2018, using the NesicaXLive 2 distribution system.
The gameplay retains many of the mechanics from Arika's previous fighting games, such as Super Cancels, with the addition of a run mechanic. The fights take place in closed arenas, which also vary in size and width. Additionally, it features ground chain combos from L-M-H like in Street Fighter X Tekken and a simplified special/super command move input function known as Progressive, while Classic function retains its original special/super command move input function.
Staff at Arika had been working on a 3D fighting game prototype to familiarise themselves with the Unreal Engine 4.[8] They decided to record some footage of the then untitled prototype and release a trailer on April Fools' Day in 2017.[8][9] The positive reaction from fans led Arika to turn the project into a full fledged game, which they officially confirmed was real at EVO 2017.[8][10][11]
The game's official title was announced in November 2017.[4] A public beta featuring six playable characters was made available to download on 11 December 2017.[4] The beta was available on the PlayStation 4 video game console and ran for two weeks.[4] The developers used the beta to test online connectivity and gather player feedback.[12]
Fighting EX Layer is a one-one-one fighting game that's built for a very specific audience. There's no tutorial, no story mode, not even a basic arcade mode yet. However, the resulting game is built purely on competitive fighting with focused efforts on making the brawling as satisfying and engaging as possible. And to that end, developer Arika succeeded spectacularly.
irks me that the \"free version\" isn't just a demo, considering that's what it ostensibly isthe amount of people who liked the gougi system seem to be this reviewer (kurt kalata of HG101 fame) and, uh, someone else, probably. it always felt like a weird and unnecessary afterthought to try and deepen the gameplay with little success. on the other hand, street fighter EX has always had a bit of a jank charm to it though, so I could see the visual style being divisive (personally I love how the first three games look and sound, and EX layer isn't a slouch either)
I've dabbled with the demo playing as the wrestling guy with the championship belt on his shoulder, and the fighting engine itself does seem pretty solid. I'm thinking of picking this one up this weekend but I just hope the online play is good.
Tried it myself, but I just wasn't a fan of having to depend on the meter just to dash. Sure, combos are simple enough, but doesn't feel exactly satisfying.It's a good game for those looking to enter the fighting game world, but there are some things that should've been added from the start tbh.(And why is the training mode behind the paywall I know of another fighting game that doesn't do this...)
I liked the Gougi system too, and am sorry to see it thrown out altogether. It definitely could have used some tweaking...it sometimes felt a little oppressive...but it also added a layer of strategy and variety that gave it a real identity. Without it, there's very little to set it apart from other, more conventional fighting games that arguably have more to offer on that flatter playing field.
This is the last fighting game I really liked. The changes listed actually make me want to pick it up again--but maybe I'll give it a week or two and check out Discord or something to see if people are actually playing it. Such a good game though--just complex enough with fun characters.
Arika revealed their plans for implementing the improved netcode during the Japan Fighting Game Publishers Roundtable which was subsequently released for PlayStation 4 and PC players via a new update.
Fighting EX Layer has proved itself as the little fighting game that could after starting as an 'April Fool's joke' before releasing in 2018 and seeing a steady stream of updates since though no new characters have released in over a year.
I am not a fan of leaving out game play items in different versions. Especially once I got into the game and discovered how unique each of these make playing. The Gougi system is a set of buffs and actions that can change depending on how I was playing. One example is causing my player to be invisible during a dash. It sounds minimal, but it can be a game changer. These loadouts were activated depending on how I played. So if I was more of an aggressive player, I would want a Gougi pack that matched that play style. With the Light version that might not be an option, which left me purchasing more packs. The game should have just launched with one version and been done with it.
The biggest draw came when I finally played the game. This thing is just downright fun. The combat feels spectacular. Combos feel good, the characters all play differently, and I just really have fun when digging into it. Even with just one single player mode, I have spent countless hours going through. I want more. The more I play, the more I want this game to expand. I was really hesitant about the Gougi system at first, but now I find myself experimenting to see what I like. This game just retains that Arika polish I fell in love with all those years ago. In a year or two this could become one of my favorite fighting games, it just needs more content.
Fighting EX Layer borrows some familiar gameplay mechanics from the Street Fighter EX series. Thegame features two settings: \"Classic\" which features familiar StreetFighter-style special move inputs, and \"Progressive\" allowing forsimpler commands. Players who used Arika's characters in the Street FighterEX series will feel right at home, as many moves (and even animations) arepractically the same.The \"Gougi\" system offers players a unique way to play theircharacter, offering a wide variety of options to \"power-up\" your characterduring gameplay. By completingcertain tasks while fighting, players can unlock special abilities and buffsduring the fight. For example, the Juggernaut Gougi can activate \"superarmor\", the Sky Dancer Gougi can enable a homing jump ability + increasedchip damage, and the Infini Gougi can activate bonus meter gain + infinitesuper moves. It sounds like a lot, but once you experiment with a few... you're bound to finda Gougi or two that suit your style. The Gougi system's design changes the flowand pace of battles, enabling players to utilize different strategies mid-match(at their own leisure). 59ce067264